![]() ![]() Plus that intensity director is so going to throw necros at you when you revisit old locations you initially thought you made safe.īut damn I doubt we will find glitches anywhere near as useful. What are peoples takes on this? personally I loved those glitches because it made it even more fun and easier but I am up for the challenge I suppose, but damn is this newer version going to be stressful. So in essence the ship is just one big level, already loaded in from the initial load from the main menu. I also think the glitches won’t work anymore either because the loading system has changed, you can now go back to previous levels you visited before, with no loading in between. You also now see the morph inside of the glass case as Isaac tries to remove the rig from the captain, unlike the original when the necro morphs first in the glass casing then breaks out to fight Isaac. ![]() The node isn’t in the right corner of the room when the necro morphs the captains rig body.
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